Pleasure Dome

The Pleasure Dome consumes -1 Power/s and gives you an income per second which depends on a number of factors. The number of Habitats, Prisons, and Hospital Wards at the NPC colony and the total population of player headquarters (5 per HQ level for Elite, 4 per HQ level for Expansive, 3 per HQ level for Scavenger, 2 per HQ level for Nomad, 1 per HQ level for Scientific, and 0 per HQ level for Robotic), multiplied by 8, determine the pool of income to be split between pleasure domes. Each pleasure dome receives a 1/(n+1) fraction of the income pool (except for Elite Pleasure Domes, which receive a 2/(n+1) fraction), where n is the total number of pleasure domes on the map (with each Elite Pleasure Dome counting as two Pleasure Domes). This income can be increased by 50% with the Virtual Reality Patent or by 10% per habitat the pleasure dome is adjacent to. These two bonuses are multiplicative. For example, a 6-habitat colony with 3 HQ level 3 scavenger players and 1 robotic player will generate an income pool of (1+6+3*3*3)*8=$272 for entertainment (the population total always has 1 added to it). With 2 adjacent habitats and only their pleasure dome on the map, a player would receive ($272*1.2)*(1/(1+1))=$163 from a pleasure dome.

The Pleasure Dome is an interesting building because it has its own market in a sense; pleasure domes (tourist attractions) are the resource and the tourists are the demand. So, the income per second depends on the size of the colony and the number of pleasure domes in existence on the map. Since there is no buying and selling involved, there is much less fluctuation in the income per second, unless a new pleasure dome is introduced or the population increases, which is not frequent.
 * Pay attention to the colony if you're going to make pleasure domes. You essentially always will want to place them next to as many habitats as possible.
 * Pleasure Domes DO NOT receive adjacency bonuses.