Nomadic HQ

Basic Benefits

 * Founds with two headquarters (can choose where each one goes on the map).
 * Can return claims for reuse (by HQ5, up to 5 claims may be returned).
 * Warning: Nomads begin the game with no stockpiles of resources (other than resources crushed upon founding).

Upgrade Costs
Nomads build and upgrade with Silicon instead of Steel, and upgrade with Electronics  instead of Glass.

Openings
Due to having two separate bases, you will want to position both such that they are both able to harvest 3 stack resources without transporting those resources long distances.

If you can start at 2x 3 cube Silicon and 1x 3 cube  Aluminum. Additionally, it will be very helpful if you are able to start near one or two 3x Water tiles.

Strategy
The natural progression of this HQ type is to work toward bringing a 3x Electronics Factory triangle online early for upgrading HQ and to overproduce electronics with an eye on selling this resource for income late game.

That can be paired with a 3x Chemical Refinery triangle for Patent Lab and Optimization Center or a 3x Glass Kiln triangle for Offworld Market.

It is a good idea to try to position both bases in wide open spaces so that you can build your buildings in different cardinal directions at each base and minimize the impact of EMPs. Correct positioning of buildings should make Nomads the HQ least impacted by EMPs.

You might put a 3x Greenhouse Farm triangle at one base and a 3x Electrolysis Reactor triangle at the other base. You might also put the 3x Electronics Factory triangle at one base and your choice of second resource at the other base. This would limit a single EMP to removing not more than half your life support and half your income.