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Ceres is an alternate location available for skirmishes through The Ceres Initiative DLC. It will also appear 25% of the time for ranked play and daily challenges. You are not required to own the DLC to play ranked games on Ceres, but must own it to participate in lobby games or single-player skirmishes.

Differences[ | ]

Buildings and Patents[ | ]

Removed Buildings[ | ]

Wind Turbine
Geothermal Plant

Removed Patents[ | ]

Superconductor
Carbon Scrubbing

Added Resources[ | ]

Uranium

Added Buildings[ | ]

Nuclear Plant

Added Patents[ | ]

Transparent Aluminum
Liquid Batteries

Terrain[ | ]

The types of terrain available have changed, as well as some of the distribution propensities for existing terrain types. New terrain features have been added as well.

Caves[ | ]

Some tiles are now capable of Slant Drilling a resource tile adjacent to them by default, without researching the patent.

Salts[ | ]

Salts provide a 50% bonus to Greenhouse Farms and Glass Kilns.

Ice[ | ]

Only Water Ice occurs on Ceres and it may exist anywhere on a map, rather than being restricted to the northern section.

Time[ | ]

Sols on Ceres only last nine hours, compared to the 24 hours and 40 minute Sols on Mars.

Auctions[ | ]

Auctions occur every other Sol, at 04:00, with the first one occuring on Sol 5.

Debt Interest[ | ]

Debt interest is still accrued every Sol at 0:00, but because Sols change roughly three times as often, interest rates have been divided by three across the board (though compounding can mean that interest builds up quicker on Ceres).

Day/Night[ | ]

Daylight hours: 02:00 to 07:00 or 5hrs
This means that Solar Panels and Solar Condensers are only operational for about 56% of the time instead of ~65% of the time on Mars or Io.

Random Events[ | ]

Marsquakes and Dust Storms do not occur on Ceres.

New Mechanics[ | ]

Diminishing Resources[ | ]

Resource deposits will now diminish when 500 units of that resource is extracted from them, including from Slant Drilling. Each time a resource diminishes it will be reduced by one level (i.e. from High to Medium), but will never diminish below Low.

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