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Beginner's Guide
Offworld Trading Company is a game based around managing a market economy on a Mars colonization mission. Players found corporations on Mars, collect resources from its surface, and then attempt to sell those resources on -
Building
Bonuses can be obtained by grouping the same buildings together on adjacent tiles. Power consumption can be replaced with water (cold fusion) or fuel (fuel only HQ campaign bonus). -
Stock
(Most of the following comes from a forum post by Blues -Thanks Blues!) Shares are bought 1,000 units at a time. So, if a player's share price is$40, it will cost$40,000 -
HQ
The HQ is the player's center of operations in Offworld Trading Company. Each HQ type has different life support and resource requirements and bonuses. There are six types of HQs in Offworld Trading Company. -
Basic strategies
Below are strategy tips for success in Offworld Trading Company. --- Beginner's Guide --- -
Official Offworld Trading Company Wiki
Welcome to the Official Offworld Trading Company Wiki! SAVE HUMANITY. TURN A PROFIT. PREFERABLY BOTH. DELUXE EDITION ($39.99) Includes the game and: One (1) Gift Key, Dev Almanac, Map Pack, Soundtrack. Buy from Steam -
Patent Lab
The Patent Lab is an advanced building. The Patent Lab is used to research high tech patents. Each lab is able to research one patent at a time. A patent can't be licensed if -
Elite HQ
Elites upgrade with Silicon instead of Aluminum. (When constructing Buildings Elites will use Silicon instead of Aluminum if Silicon is cheaper) Elites start with one extra claim, two extra shares of stock, and their advanced -
Guides
*** HOW TO UPDATE TO THE BETA CLIENT*** Mohawk Games Modding Tutorials Mohawk Games Tutorials Zultar's tutorial series kingmorgan's tutorial on founding and Reveal Map -
Moving through the Mid-game: a Guide
For the purposes of this guide, the mid-game is defined as the period between getting power online around HQ level 3 and the point where full-price buyouts become realistic. This guide is intended -
Debt
(Most of the technical information on this page comes from the following forum post by Blues. Thanks Blues! ) At 0:00 every Sol, interest is accrued on a player's Debt. This interest is -
Market
Note: it will never require more than 100 units bought to increase the price by$1. For example, with a starting price of$1 in an 8-player game, it will only take 100 units bought to -
Scientific HQ
Of the gameplay changes given to the scientific player, the one most notable to most players is the ability to build manufacturing buildings on top of raw resources for more efficient production. For example, if -
Colony
Colony buildings consume various resources depending on the type of colony and buildings present. This adds a non-player pressure to the resource market. The colony also provides bonuses to adjacent Pleasure Domes and bonuses -
Robotic HQ
Robotic buildings and HQ upgrades need only half the Aluminum normally required. Of the gameplay changes given to the robotic player, the need for more power in exchange for less fuel is the most notable -
Scavenger HQ
Of the gameplay changes given to the scavenger player, the one most notable is the use of carbon instead of steel in the production of most buildings. This drastically changes the early game demands of -
Black Market
The Black Market is an underground, illegal, and illicit center of trading in Offworld Trading Company. The Black Market allows for more direct interactions with the other competing companies. The Black Market offers many abilities -
Map
Terrain types determine what a tile looks, whether it is usable; and are at the core of resource generation. However, they presumably do not affect gameplay in any way. Height affects the effectiveness of Solar -
Expansive HQ
Of the benefits given to the expansive player, the one most notable is the extra claim awarded on each level of HQ upgrade. This does not include the level 1 HQ upon founding, an expansive -
Hacker Array
The Hacker Array is an advanced building. The Hacker Array comes with a hologram permanently applied if the Advanced Sabotage option is turned on. This built-in hologram can be seen through with a Spy -
Units
While you do not have direct control over any units in Offworld Trading Company, some buildings and actions will spawn autonomous units. Most units consume 0.2 Fuel per second while in the air. The -
Io
This article is a stub. You can help Offworld Trading Company Wiki by expanding it. Io is an alternate location available through Jupiter's Forge DLC. -
Nomadic HQ
Nomads build and upgrade with Silicon instead of Steel, and upgrade with Electronics instead of Glass. Due to having two separate bases, you will want to position both such that they are both able to -
Offworld Market
The Offworld Market is an advanced building. It requires an HQ of level 4 to build one, and 5 to build two. An exception is the Elite faction which may construct one Offworld Market on -
Pleasure Dome
The Pleasure Dome consumes -1 Power/s and gives you an income per second which depends on a number of factors. The number of Habitats, Prisons, and Hospital Wards at the NPC colony and the
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